Entry 4
Reference
Project Overview
This blog post will be about the progress, exploration, and results of trying to replicate the effects done in the above reference. This project will approach many different aspects of Houdini’s tools including vellum grain, pyro, and particles. All in all, it will be a fun exploration into understanding references and honing my ability to pick apart how a certain effects can be achieve, and being able to replicate it to the upmost accuracy possible.
Update #4 (May 25, 2026) - Test Render and Look-Dev
Here is a test Render I did with instanced particles. I quickly realized that I was generated way too many and this was cause numerous errors in the render with a pixelated effect and flashing. To mitigate this, I decided to make it so that particles only generate on frame 1, by putting the vex expression $FF==1 into impulse activation.