Entry 3
Reference
Project Overview
This blog post will be about the progress, exploration, and results of trying to replicate the effects done in the above reference. This project will approach many different aspects of Houdini’s tools including vellum grain, pyro, and particles. All in all, it will be a fun exploration into understanding references and honing my ability to pick apart how a certain effects can be achieve, and being able to replicate it to the upmost accuracy possible.
Update #3 (May 8, 2026) - Test Render, and Material Testing
Overall, I am definitely still optimizing the texture. I think it needs to be more metallic, but this gave me a good idea of what the lighting and motion is starting to look like. I need a secondary sim in the cloud center to get the more rounded puffs of gold flakes.