SCAD Spring Class 428: Particle FX Final Project - Gucci Commercial
Reference
Project Overview
This blog post will be about the progress, exploration, and results of trying to replicate the effects done in the above reference. This project will approach many different aspects of Houdini’s tools including vellum grain, pyro, and particles. All in all, it will be a fun exploration into understanding references and honing my ability to pick apart how a certain effects can be achieve, and being able to replicate it to the upmost accuracy possible.
Update #1 (May 4, 2026)
Analysis of Elements Needed
Vellum Grain - Ground effect.
Particles - both ground effect and advection with pyro.
Pyro Dust - adds a more cohesive effect and mixing of the particles.
How this works
Heightfield with vein texture to get dune effect
Volume Extrude
Points to Volume
POP Network with wind, and a animated noise channel