Entry 1
Reference
Project Overview
This blog post will be about the progress, exploration, and results of trying to replicate the effects done in the above reference. This project will approach many different aspects of Houdini’s tools including vellum grain, pyro, and particles. All in all, it will be a fun exploration into understanding references and honing my ability to pick apart how a certain effects can be achieve, and being able to replicate it to the upmost accuracy possible.
Update #1 (May 4, 2026) - Formulating overview and starting with base Heightfields.
Analysis of Elements Needed
Ground
Height Field Dunes
Points From Volume
POP Network influencing points with noise mask radiating outwards.
Proxy Geo Instancing
Particle clouds rising - both ground effect and advection with pyro.
Particle Center Cluster - Particles advection Vel Field
Particle dispersing from the perfume bottle at the end - reverse of particle advection sim.
Heightfield Dunes created by manipulation of the heightfield in VOPS with a vein noise.
Particles rising from the dunes - how this works
Heightfield with vein texture to get dune effect
Volume Extrude
Points to Volume
POP Network with wind, and a animated noise channel